Thursday, April 1, 2010

War Gaming Club (total of 17 Creative hours) (Term 1 and 2)

We all meet up on Tuesdays for two or three hours to play a variety of tactical games that surprisingly encompass war in the main strategy. These include: risk; warhammer and heroscape.

Heroscape is played with figures on a pre-constructed board formed from hexagonal pieces. The hero figure or squad card states how many dice you get to roll for attack, defence, special effects and how much life the figure starts off with.

Warhammer is very similar but the rules are all in one (extremely) thick rule guide, and so, one of the club organisers has to be there as a judge to tell us what the figures can do (whereas in heroscape, the information is already on the information card specific to that figure). Also in warhammer, the landscape that you play on could be a table with a drink can and a lunchbox with a pencil case as obstacles. This means that less equipment is needed to play the game.

Risk consists of six team colours where up to six players compete to take over the world on a board picturing the countries of the world. Reinforcements are given at the start of a player's turn based on the number of the countries that a player controls, divided by three (rounded down) and bonuses for owning a whole continent of region (Africa or Aisa) are then added.

These games are all very enjoyable, especially with the large number of people who join the wargaming club. My favourite from the above is heroscape, followed by risk / warhammer. This is because I have found that I enjoy playing with figures but heroscape is more new-player friendly and therefor, is easier to play which boosts the amount of fun that we can have as a group.

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